Not that I'm the guy who rips off Mortal Kombat... But I'm totally the guy who rips off Mortal Kombat. I'd say sue me, but I really don't want to get sued. Consider it a homage.
In any case, I've taken the majority of the week to work on a finishing move animation so I can actually finish coding the actual match/round structure. After spending so much time animating, I was a little lost when I revisited all the code I had written. I probably won't take anymore animation breaks from here on out because it takes way too long to relearn a bunch of random numbers and statements.
But I wouldn't go through all that work without something to show you, so enjoy the carnage:
I also played around with the scenario of two players using the same fighter. I originally was just going to make one of the fighters be pitch black to distinguish the two, I wanted to waste more time and instead worked on a color swap. Could give the game some fun variety, here's how I spent a few bathroom breaks:
Anyway, more to come this week. Hoping to fine tune the match/round structure, give the CPU the ability to perform finishing moves, etc... Then it'll be on to menu work and all that good stuff.
But then, I get distracted a lot, so I guess we'll all just have to wait and see what comes next.