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Blog

Game Development Update 023 - Clones & Gazael

Mark Marianelli

Having 2 kids makes it difficult to get a lot done.

I keep switching between 2 different projects I’m working on. I’ve been working on a deck of playing cards for my sister-in-law and I’ve also gotten back into working on that forever unfinished Fighting Game. While the playing cards are fun to work on, the game hasn’t been that exhilarating. But I’ll provide a little update just for documentation purposes.

So with each character I create, I have to create a duplicate version of that character and all of his/her animations. This is because I have to take into consideration those times when you and the CPU have selected the same fighter. Those clone characters are nothing more than a basic color swap, but it is probably the most tedious thing I’ve ever had to do. It’s literally a pixel by pixel approach. Really it’s my own fault - I could have easily gone down the path of “make the clone slightly darker with code” and call it a day, but I wanted to give those clone fighters more of an alternate color palette to make it more visually appealing (okay, so one of them is literally a slightly darker version of the other... I was weak!). It’s the designer in me. Needless to say, it’s a pain in the butt to create, but the end product is worth it. It was also a bit of planning ahead on my part, I may want to activate some sort of alternate costume down the road, we’ll see about that though.

I could very well decide to create ALL the characters and then do the clones when I’m all finished, but I like to make sure each fighter is as complete as possible before I move on because knowing me, I’ll just forget to do it later.

So all four designed fighters have clones now, and I can begin work on a new challenger! Ladies and gentlemen, I give you: GAZAEL.

With that, I’ve got nothing else to show at this time. I’m hoping once I finish her animations I can work on getting another demo ready for your amusement with some additional features to play around with (difficulty settings, etc).

Until then,
~ M.