Aaaaand the Game Development updates have hit double digits!
This is a fairly simple update, quick and painless. I found a number of bugs while I was playing through the current development of the game, I'll list a few for perspective:
- Computer Fighter was freezing in various states upon being hit
- Hit detection was occurring more than once during certain attacks, so instead of one hit, it was registering as 2, 3 and sometimes 4 separate hits
- When clear and obvious hits were being landed on the computer, it was reading a "block" instead of a hit
- Random animations were playing out of place
It was a hot mess. So I devoted this evening to fixing those bugs. It always baffles me how the simplest fixes take the longest time to figure out. I had to walk away from the computer and gather my thoughts a few times because my brain was beginning to feel like a pile of cords that I couldn't untangle... But I did it! Problem solved, crisis averted.
In the midst of problem solving, I even added in a few improvements; uppercuts send the opponent flying through the air and being struck in the air doesn't just drop you straight downward, but back a bit as well.
See for yourself while I now proceed to my bed: