My name is Mark Marianelli, and this is Six AM Comics!

Six AM is one part portfolio, one part creative outlet, and one part network. While I understand that in a competitive field such as art, a level of segregation is required to make a living (hence the portfolio aspect), I also believe that we as creatives desire more than what's expected of us in a 9-5, we need an outlet. Cartoons have always been mine. But even outlets can become something set apart and lonely. Which is why I feel the art community needs to set aside it's competitiveness from time to time and be simply what it's called: A Community.

That being said, I'd love to hear more from the creative folk. The illustrators, the designers, the writers, the musicians, the photographers... Heck, even the interpretive dancers (I think that counts). Not to brag or critique but to work together, bounce ideas off one another, collaborate... You know, do that whole community thing.

So hit me up and let's talk art!



Blog Categories:  All  |  Graphic Design  |  Illustration  |  Awesome! APPsolutely  |  Movie Love


Some more Video Game Illustrations for YOU!

You can't draw Jazz Jackrabbit without paying homage to a few other classic video game animal mascots... So that's what I did. Here's Jazz Jackrabbit, Fox McCloud, Ecco the Dolphin, Donkey Kong, Sonic the Hedgehog & Earthworm Jim:

See more HERE!
~ M.


Jazz Jackrabbit

Haven't drawn anything in a while, so I thought I'd take a few moments tonight (who am I kidding, it takes me 2 hours to do a stupid doodle) and illustrate one of the most underrated video game characters that have ever graced my computer screen... Good ol' Jazz Jackrabbit. So here he is... Back to working on MY game now.


Game Development Update 018


Not that I'm the guy who rips off Mortal Kombat... But I'm totally the guy who rips off Mortal Kombat. I'd say sue me, but I really don't want to get sued. Consider it a homage.

In any case, I've taken the majority of the week to work on a finishing move animation so I can actually finish coding the actual match/round structure. After spending so much time animating, I was a little lost when I revisited all the code I had written. I probably won't take anymore animation breaks from here on out because it takes way too long to relearn a bunch of random numbers and statements.

But I wouldn't go through all that work without something to show you, so enjoy the carnage:

I also played around with the scenario of two players using the same fighter. I originally was just going to make one of the fighters be pitch black to distinguish the two, I wanted to waste more time and instead worked on a color swap. Could give the game some fun variety, here's how I spent a few bathroom breaks:

Anyway, more to come this week. Hoping to fine tune the match/round structure, give the CPU the ability to perform finishing moves, etc... Then it'll be on to menu work and all that good stuff.

But then, I get distracted a lot, so I guess we'll all just have to wait and see what comes next.

~ M.